Spells
Death Maze spells
All 26 spells in the rulebook, from the Charm that turns a monster to your side to the Resurrection that brings a hero back. Each page works out what the spell does to your odds.
Combat spells
Cast only in combat, and only from the second rank.
| Spell | Cost | Effect |
|---|---|---|
| Charm | 3 | A monster that fails to resist joins the party's side. |
| Blast | 1 | The monster in the front row: 2 wounds. |
| Explosion | 1 | Every combatant: 1 wound each (unless resisted). |
| Lightning Bolt | 2 | The monster in the front row: 1K3x2 wounds. |
| Sleep | 2 | Any monster falls asleep. |
| Release | 3 | Removes a charm from a character fighting against the party. |
| Magic Shield | 2 | Immunity to wound-dealing spells until the end of combat. |
| Uncertainty | 2 | Before combat: time for potions and healing spells. |
| Truce | 3 | Ends combat (not against the Nameless One). |
| Psychic Strike | 4 | The monster in the front row: 2K6+2 wounds. |
Any-time spells
Cast at any point in play, though a few only help in one situation.
| Spell | Cost | Effect |
|---|---|---|
| Lock | 1 | Withdraw and lock the door permanently. |
| Magic Armour | 1 | Absorbs 1K3+1 wounds. |
| Neutralise Poison | 1 | Cures the effects of poison immediately. |
| Revive from Stone | 3 | Restores a character turned to stone. |
| Strength | 1 | Like the Agility potion: +1K6 AGI in the next combat. |
| Healing | 1 | Heals 1K3+1 wounds (not on yourself). |
| Rejuvenation | 2 | Heals 1K6+1 wounds (not on yourself). |
| Teleportation | 3 | Moves a character or monster to a previously visited segment. |
| Gentle Fingers | 1 | +3 to the "traps" skill for one attempt. |
Negotiation spells
Cast before the negotiation roll.
| Spell | Cost | Effect |
|---|---|---|
| Eloquence | 1 | +4 to the negotiation roll. |
| Intimidation | 2 | Automatic intimidation. |
| Discouragement | 3 | Intimidation, plus the monster gives up all its treasure. |
Bribery spells
Cast during a bribery attempt.
| Spell | Cost | Effect |
|---|---|---|
| Suggestion | 1 | -2 to the bribe roll. |
| Flattery | 2 | -4 to the bribe roll. |
Special spells
Gained during play, never chosen at the start.
| Spell | Cost | Effect |
|---|---|---|
| Wrath of God | 3 | The monster in the front row: 2K6+2 wounds (cost per 10.8). |
| Resurrection | 5 | Resurrects a character who died in the last fight. |
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.