Spell
Rejuvenate
- Type
- Any-time spells
- Cost (wounds)
- 2
- Effect
- Heals 1D6+1 wounds (not on yourself).
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Rejuvenate is Heal's big brother: 1D6+1 wounds (4.5 on average) for 2 wounds, again not on yourself and limited by the same per-adventure roll. Use it on a badly wounded character, where the larger dice repay the extra wound.
- Costs 2 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
- Heals 4.5 wounds on average.
- Each caster can use it only 1D6 times per adventure, rolled before entering the maze (3.5 times on average).
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
Citadel of Blood and Labirynt Śmierci
Called Rejuvenation in Labirynt Śmierci.
Full rules: 10.0 Magic· 11.0 Resistance Checks· Spell list (10.9)