Spell

Thief

Type
Any-time spells
Cost (wounds)
1
Effect
+3 to the Detrap skill for one attempt.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Thief raises the traps ability by 3 for one disarm attempt: a character with traps 1 goes from one chance in six to four in six. It is useless for a character with no traps ability at all. Cast it just before opening a trapped door or chest, especially the chests that hold J, K and L treasure.

  • Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
Chance of disarming a trap, by the character's traps ability
Traps ability 1 2 3
Without the spell 17% 33% 50%
With the spell 67% 83% 100%

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

Register and play

Citadel of Blood and Labirynt Śmierci

Called Gentle Fingers in Labirynt Śmierci.

Full rules: 10.0 Magic· 11.0 Resistance Checks· Spell list (10.9)

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