Spell

Lightning Bolt

Type
Combat spells
Cost (wounds)
2
Effect
The monster in the front row: 1K3x2 wounds.
Name in the game
Lightning

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Lightning Bolt deals 2, 4 or 6 wounds (4 on average) to a front-rank monster for a cost of 2, if it fails to resist. Against resistance 3 that nets exactly nothing on average, so save it for low-resistance targets or for finishing a monster with few wounds left. Warlocks and the Nameless One cast it themselves every round.

  • Costs 2 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Combat only, and only from the second rank (rule 10.4).
  • The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
  • Monsters cast it too: The Nameless One, Warlocks.
  • Lowest-resistance monsters (resistance 1): Harpies, Skeletons, Kronks, Orcs, Wargs, Werewolves, Evil Spirits.
  • Highest-resistance monsters (resistance 4): The Nameless One, Demons, Vampires.
Chance it lands, by the target's resistance
Resistance 1 2 3 4
Lands 83% 67% 50% 33%
Average wounds dealt 3.3 2.7 2.0 1.3
Minus the cost to you 1.3 0.7 0.0 -0.7

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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In Citadel of Blood

Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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