Changelog
Death Maze is in alpha, so it changes often. This page lists what is new, improved or fixed in the game, newest first, grouped by day.
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Improved
Stronger security protections for the site
Pages now tell your browser to apply stricter safeguards when loading content. The thin loading bar at the top of the screen when moving between pages was redrawn to fit.
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New
A changelog
This page: what is new, improved and fixed, newest first, while the game is in alpha.
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Improved
A friendlier page-not-found
A light, translated 404 page that points you back into the maze.
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New
Try the game without an account
A short taster of the real game: a quick run through the maze with a random party, no sign-up needed. A banner invites you to play the full game.
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Improved
Clearer wording across the site
Public copy was reviewed for accuracy, English text uses British spellings, Death Maze is described as a solo game and the home page names the original board game.
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Improved
Fewer untranslated words in the game
Directions, races, monster names, spell hints, dice rolls and the sign-in pages now appear in your language.
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New
Cookie choices
A consent banner lets you choose which cookies to allow, and leaderboards now count only public games.
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Improved
Faster public pages
Public pages load faster: they no longer download game code they do not need, and analytics and the cookie banner wait until the page is idle.
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Improved
A tidier menu
The top menu is grouped into Play, Learn and Explore, and dropdowns close when you click away, press Escape or open another.
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New
A Hall of Fame page
The most-picked heroes, deepest delves and richest hoards across every public game, with the top ten in each list.
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Fixed
Fixed an error on the item, hero and monster pages
A short-lived error that broke several reference pages has been fixed.
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Content
Spell and magic item pages
Browse every spell and each kind of magic item on its own page.
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Fixed
Medusa's gaze rolls once per fight
The gaze is now rolled once at the start of the fight instead of repeatedly.
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Content
Hero and monster guides
Every hero and monster has its own page, with a section on how the game plays them.
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Improved
Continue an adventure from the new-game screen
If you already have an adventure in progress, the new-game screen offers to continue it.
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Improved
A new combat screen
Monsters appear as cards above your party. Click a weapon on a character card, then a monster, to attack, and cast spells from a popover. The attack phase can be run in any order, and it works on phones and tablets.
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Improved
A proper preview when you share a link
Links to the site now show a preview image on social networks and in messaging apps.
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Improved
A new party screen with character sheets
Numbered party cards show ranks and weapon states and can be rearranged by click, drag or keyboard. Each character has a sheet with Stats, Equipment and Spellbook tabs, and the log now sits under the prompt.
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New
Loot suggestions and shared gold
The game suggests who each find suits best, shares gold out automatically and leaves the rest of a hoard on the ground.
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New
Rank rules and back-rank casters
Combat now honours front and back ranks, and a new house rule lets spellcasters stay in the back rank.
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Improved
Choose how to play before a new adventure
New adventures ask how you want to play and start with every mod and house rule switched off.
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Content
The first mods
A Stone Golem monster, a halfling race with a short-rest house rule, a new kind of find and a Crystal Cave tile deck show what mods can do.
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New
Mods
Adventures can now be set up with optional mods that add monsters, races, tiles and finds. You choose them on the Plugins screen when you set up an adventure.
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New
The rulebook and tables are public
Anyone can read the rules and tables without an account, split into one page per chapter.
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Improved
Finished adventures are frozen
Once an adventure has ended, its save is kept as it was.
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New
About, FAQ and legal pages
A footer links to About, FAQ, Privacy, Terms and Contact pages, and the contact page has a form.
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Improved
Rules and tables in a settings menu
Rules, tables, house rules and the log moved into a settings menu, the game log has its own button and the log window closes properly.
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New
Watch games live
Players can stream an adventure from the game header, and anyone can watch it, including combat and the log, from the Live Games page.
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New
House rules
An optional house rule makes maze levels endless. House rules are locked once an adventure starts, and a public House Rules page explains them.
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New
Replay any game
Every step of a game is recorded, and a Replay page lets you scrub through it.
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Improved
Public pages work better on phones
The public menu has a hamburger button and the game tables fit small screens.
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Improved
Floating damage and event banners
Hits show as floating damage on units, and events that are not dice rolls appear as short banners over the map. Repeats are grouped.
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Improved
The English name is now Death Maze
The game is called Death Maze in English (Labirynt Śmierci in Polish), and the English text says maze throughout.
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Improved
Saves stay in your account
Downloading and uploading save files has been removed: your games live in your account.
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New
Share your games
Each save can be private or public. A public game has a page anyone can open, showing the whole party, and appears in a public games list.
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New
A How to Play guide
A page that walks newcomers through the game, linked from the main menu.
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Improved
A more consistent top bar
One account menu, the language switcher in a fixed place and the same navigation on every page. The game's styling also no longer leaks onto other pages.
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Fixed
Fixed the Black Gate ending or trapping your party
Destroying the Black Gate now sends you back to town instead of ending the game, and a character can no longer be trapped by a gate that is already destroyed.
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Improved
A tidier save list
Saves are split into pages, new adventures count up in their titles and any save can be renamed. The dashboard and your best-run card show which maze segments you have visited.
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Improved
A new home page
The home page shows a procedurally generated dungeon and a short overview of how the game plays.
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New
A leaderboard on the home page
The home page now shows a leaderboard across all players.
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New
Light and dark mode
Switch theme from the top bar. Dark mode now looks consistent on the home, dashboard, sign-in and profile pages.
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Fixed
Maze and town fixes
Corridors are no longer sealed off when they could still be filled, rooms with an unresolved find are marked on the board, and the town's dungeon-entry button has the right label.
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Fixed
Waiting in combat works as intended
A character who waits now acts later in the same round instead of sitting it out.
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Improved
Clearer spell options
Healing and Rejuvenation are hidden when there is nobody to cast them on, and a greyed-out spell on the character card now explains why.
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Fixed
Hero selection fixes
Hero hints now show properly, and the party list no longer lags one pick behind while you choose.
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Fixed
Fixed a crash when resuming a saved game
Saved dungeon levels could silently lose their tiles, which made some saves crash when resumed. The cause is fixed, and the game now recovers where it can.
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Improved
The game now saves automatically
There is no Save button any more: your progress is saved in the background as you play.
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Improved
Play in English or Polish
Game messages come in English and Polish, English is the default, and a language switcher lets you change at any time.
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Improved
Easier map controls on phones
On-screen controls make it simpler to move around the map on a phone.
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New
Play Death Maze in your browser
The board game now runs online. Sign in, start an adventure and pick up your saved games from your dashboard.