Spell
Wrath of God
- Type
- Special spells
- Cost (wounds)
- 3
- Effect
- The monster in the front row: 2K6+2 wounds (cost per 10.8).
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Wrath of God deals 2K6+2 wounds (9 on average) to a front-rank monster, like Psychic Strike but for 3 wounds. It can only be cast in combat, and a caster only gets it by finding the manuscript or the altar of Malthus. The printed spell table says it costs 2, but rule 10.8 and the game charge 3.
- Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Gained only during play, never chosen at the start (rule 10.8).
- The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
- Lowest-resistance monsters (resistance 1): Harpies, Skeletons, Kronks, Orcs, Wargs, Werewolves, Evil Spirits.
- Highest-resistance monsters (resistance 4): The Nameless One, Demons, Vampires.
- The printed spell table gives the cost as 2, but rule 10.8 and the game use 3.
| Resistance | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Lands | 83% | 67% | 50% | 33% |
| Average wounds dealt | 7.5 | 6.0 | 4.5 | 3.0 |
| Minus the cost to you | 4.5 | 3.0 | 1.5 | 0.0 |
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)