Spell

Wrath of God

Type
Special spells
Cost (wounds)
3
Effect
The monster in the front row: 2K6+2 wounds (cost per 10.8).

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Wrath of God deals 2K6+2 wounds (9 on average) to a front-rank monster, like Psychic Strike but for 3 wounds. It can only be cast in combat, and a caster only gets it by finding the manuscript or the altar of Malthus. The printed spell table says it costs 2, but rule 10.8 and the game charge 3.

  • Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Gained only during play, never chosen at the start (rule 10.8).
  • The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
  • Lowest-resistance monsters (resistance 1): Harpies, Skeletons, Kronks, Orcs, Wargs, Werewolves, Evil Spirits.
  • Highest-resistance monsters (resistance 4): The Nameless One, Demons, Vampires.
  • The printed spell table gives the cost as 2, but rule 10.8 and the game use 3.
Chance it lands, by the target's resistance
Resistance 1 2 3 4
Lands 83% 67% 50% 33%
Average wounds dealt 7.5 6.0 4.5 3.0
Minus the cost to you 4.5 3.0 1.5 0.0

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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