Spell

Blast

Type
Combat spells
Cost (wounds)
1
Effect
The monster in the front row: 2 wounds.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

The cheapest way to hurt a monster in the front rank: 2 wounds for a cost of 1, if it doesn't resist. Against resistance 1 that is about 1.7 wounds a cast on average, which beats most weapon attacks from the second rank. Against high resistance it fails too often to be worth it. A caster who casts can't also attack that round.

  • Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Combat only, and only from the second rank (rule 10.4).
  • The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
  • Lowest-resistance monsters (resistance 1): Harpies, Skeletons, Kronks, Orcs, Wargs, Werewolves, Evil Spirits.
  • Highest-resistance monsters (resistance 4): The Nameless One, Demons, Vampires.
Chance it lands, by the target's resistance
Resistance 1 2 3 4
Lands 83% 67% 50% 33%
Average wounds dealt 1.7 1.3 1.0 0.7
Minus the cost to you 0.7 0.3 0.0 -0.3

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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