Spell

Strength

Type
Any-time spells
Cost (wounds)
1
Effect
Like the Agility potion: +1K6 AGI in the next combat.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Strength works like the Dexterity potion: +1K6 agility (3.5 on average) for the next combat, for a cost of 1. Agility is added to every attack roll, so cast it on your best attacker just before a hard fight.

  • Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
  • Adds 3.5 agility on average for the next fight.

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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