Spell
Strength
- Type
- Any-time spells
- Cost (wounds)
- 1
- Effect
- Like the Agility potion: +1K6 AGI in the next combat.
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Strength works like the Dexterity potion: +1K6 agility (3.5 on average) for the next combat, for a cost of 1. Agility is added to every attack roll, so cast it on your best attacker just before a hard fight.
- Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
- Adds 3.5 agility on average for the next fight.
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)