Spell
Teleport
- Type
- Any-time spells
- Cost (wounds)
- 3
- Effect
- Moves a character or monster to a previously visited segment.
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Teleport sends any character or monster to a segment the party has already visited, which is a clean way to get rid of a monster blocking the corridor. It can't be used in combat, or on X the Unknown, Demons or the Hellgate, and it costs 3.
- Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
Citadel of Blood and Labirynt Śmierci
Called Teleportation in Labirynt Śmierci.
Full rules: 10.0 Magic· 11.0 Resistance Checks· Spell list (10.9)