Spell
Magic Shield
- Type
- Combat spells
- Cost (wounds)
- 2
- Effect
- Immunity to wound-dealing spells until the end of combat.
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Magic Shield makes the character it is cast on immune to all wound-dealing spells until the fight ends. That is the answer to Warlocks, the Nameless One's Lightning Bolt and the Black Gate's three explosions a round. It protects one character, so put it on the front-rank character most likely to be hit, before the damage starts.
- Costs 2 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Combat only, and only from the second rank (rule 10.4).
- Monsters cast it too: Warlocks.
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)