Spell

Oratory

Type
Negotiation spells
Cost (wounds)
1
Effect
+4 to the negotiation roll.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Oratory adds 4 to your negotiation roll, on top of any negotiator's bonus. Against a reluctance of 5, that lifts the chance of an agreement from about 3% to about 42%. It is great value for 1 wound, and a party with a good negotiator can talk its way past many monsters.

  • Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Cast before the negotiation roll (rule 10.7).
Chance of at least an agreement (a result of 7 or more), by the monster's reluctance to negotiate, with no negotiator bonus
Reluctance 0 3 5 7 9
Without the spell 58% 17% 3% 0% 0%
With the spell 97% 72% 42% 17% 3%
Chance of intimidation (a result of 10 or more), by the monster's reluctance to negotiate, with no negotiator bonus
Reluctance 0 3 5 7 9
Without the spell 17% 0% 0% 0% 0%
With the spell 72% 28% 8% 0% 0%

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

Register and play

Citadel of Blood and Labirynt Śmierci

Called Eloquence in Labirynt Śmierci.

Full rules: 10.0 Magic· 11.0 Resistance Checks· Spell list (10.9)

← All spells

Install Death Maze

Add it to your home screen to open it like an app, and read the rules, heroes, monsters, spells and items without a connection.