Spell

Teleportation

Type
Any-time spells
Cost (wounds)
3
Effect
Moves a character or monster to a previously visited segment.
Name in the game
Teleport

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Teleportation sends any character or monster to a segment the party has already visited, which is a clean way to get rid of a monster blocking the corridor. It can't be used in combat, or on the Nameless One, Demons or the Black Gate, and it costs 3.

  • Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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In Citadel of Blood

Known in Citadel of Blood as Teleport.

Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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