Spell
Teleportation
- Type
- Any-time spells
- Cost (wounds)
- 3
- Effect
- Moves a character or monster to a previously visited segment.
- Name in the game
- Teleport
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Teleportation sends any character or monster to a segment the party has already visited, which is a clean way to get rid of a monster blocking the corridor. It can't be used in combat, or on the Nameless One, Demons or the Black Gate, and it costs 3.
- Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
In Citadel of Blood
Known in Citadel of Blood as Teleport.
Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)