English translation of the "Labirynt śmierci" table board. Table numbering matches the rulebook's section numbers. Monster tile data (agility and strength are printed only on the tiles, not in the tables) is appended at the end.
Table of Contents
4.2 Character Sheet
| Field |
Value |
| Name |
|
| Race |
|
| Strength |
|
| Magic Potential |
|
| Resistance |
|
| Agility |
|
| Weapon |
|
| Proficiency |
|
| Ability |
|
| Spells |
|
| Magic Items |
|
| Gold Pieces |
|
| Valuables |
|
| Experience Points |
|
4.3 Hero Stats
| Name |
Race |
STR |
MP |
RES |
AGI |
Weapon |
Proficiency |
Abilities |
| Almuryk |
human |
8 |
1/1/2 |
2 |
3 |
sword, dagger |
+2 sword |
1 Black Gate |
| Alryk |
human |
6 |
2/3/4 |
2 |
0 |
sword, knife |
none |
1 Black Gate |
| Curvenol |
human |
5 |
5/5/5 |
1 |
0 |
sword, knife |
none |
2 Black Gate |
| Dalmilandril |
elf |
5 |
3/4/5 |
3 |
2 |
bow, dagger |
+2 bow |
+2 negotiation |
| Dierdra |
human |
7 |
0/0/0 |
1 |
4 |
hammer, sword |
+1 hammer |
1 Black Gate |
| Eodred |
human |
6 |
3/4/5 |
2 |
0 |
bow, knife |
none |
2 Black Gate |
| Gerudirr |
dwarf |
6 |
0/0/0 |
2 |
6 |
axe, dagger |
+3 axe |
1 traps |
| Gilith |
elf |
8 |
0/0/0 |
3 |
4 |
bow, dagger |
+2 bow |
+2 negotiation |
| Gislan |
dwarf |
10 |
4/4/4 |
3 |
4 |
axe, hammer |
+2 axe |
3 traps |
| Gwaigilion |
elf |
7 |
4/3/2 |
3 |
4 |
bow, dagger |
+2 bow |
+1 negotiation |
| Larraka |
human |
5 |
6/5/4 |
3 |
0 |
bow, dagger |
none |
1 Black Gate |
| Linfalas |
elf |
9 |
0/0/0 |
2 |
5 |
bow, sword |
+2 bow |
+3 negotiation |
| Lord Dil |
human |
10 |
0/0/0 |
3 |
5 |
sword, dagger |
+2 sword |
2 Black Gate |
| Maytwist |
elf |
7 |
3/3/3 |
2 |
0 |
bow, knife |
+2 bow |
+3 negotiation |
| Paladyn Glade |
human |
10 |
0/0/0 |
2 |
4 |
sword, knife |
+2 sword |
2 Black Gate |
| Raman |
half-kronk |
9 |
0/0/0 |
3 |
4 |
sword, dagger |
+1 sword |
1 traps |
| Sliggoth |
dwarf |
8 |
1/2/3 |
2 |
4 |
axe, bow |
+1 axe |
1 traps |
| Stephen Paladyn |
human |
10 |
0/0/0 |
2 |
5 |
sword, dagger |
+2 sword |
2 Black Gate |
| Theregond |
human |
8 |
4/3/2 |
2 |
1 |
sword, knife |
+3 sword |
3 Black Gate |
| Weldron |
human |
9 |
0/0/0 |
2 |
5 |
sword, bow |
+2 sword |
3 Black Gate |
| Wendolyn |
human |
7 |
4/3/2 |
2 |
1 |
sword, dagger |
+2 dagger |
4 Black Gate |
| Zareth |
human |
9 |
0/0/0 |
4 |
4 |
sword, knife |
+1 sword |
3 Black Gate |
| Zuryk |
dwarf |
8 |
3/4/5 |
2 |
3 |
axe, dagger |
+2 axe |
3 traps |
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
4.4 Magic Potential
| Roll |
Red |
Yellow |
Blue |
| 1 |
0 |
0 |
0 |
| 2 |
0 |
0 |
0 |
| 3 |
2 |
1 |
0 |
| 4 |
0 |
1 |
2 |
| 5 |
1 |
1 |
1 |
| 6 |
2 |
2 |
2 |
(magic potential: influence of the Sun)
6.7 Maze Levels
| Stat |
Level 1 |
Level 2 |
Level 3 |
| Strength |
+0 |
+2 |
+4 |
| Agility |
+0 |
+1 |
+3 |
| RN |
+0 |
+1 |
+2 |
| Number of monsters |
×1 |
×1 |
×2 |
| Treasure type |
+0 |
+1 |
+2 |
| Experience |
×1 |
×1 |
×2 |
RN: Reluctance to Negotiate
7.1 Traps
| Roll |
Kind |
| 1 |
arrow |
| 2 |
poisoned arrow |
| 3 |
poison gas |
| 4 |
explosion |
| 5 |
boiling oil |
| 6 |
roll twice |
8.2 Monster Stats
| Kind |
RES |
RN |
Weapon |
Spells |
Treasure |
Special |
| The Nameless One |
4 |
– |
sword |
Bl |
L |
see 16.0 |
| Chimera |
2 |
7 |
– |
– |
I |
breathes fire |
| Warlock |
3 |
3 |
dagger |
Bl, MT |
J/C |
– |
| Black Knight |
2 |
5 |
+1K6 sword |
– |
J/C |
– |
| Demon |
4 |
– |
– |
– |
D |
see 16.0 |
| Gargoyle |
3 |
4 |
– |
– |
G |
– |
| Harpy |
1 |
5 |
– |
– |
A |
– |
| Hydra |
3 |
7 |
– |
– |
J |
see 15.6 |
| Skeleton |
1 |
9 |
– |
– |
F/A |
– |
| Kronk |
1 |
9 |
– |
– |
E/B |
stench |
| Medusa |
2 |
5 |
– |
– |
G |
turns to stone |
| Minotaur |
3 |
7 |
– |
– |
J/C |
– |
| Ogre |
2 |
2 |
hammer |
– |
J/E |
– |
| Orc |
1 |
0 |
sword |
– |
H/B |
– |
| Troll |
3 |
4 |
– |
– |
J |
regeneration |
| Wraith |
2 |
4 |
– |
– |
H |
– |
| Vampire |
4 |
6 |
– |
– |
J |
Charm |
| Warg |
1 |
6 |
– |
– |
A |
– |
| Werewolf |
1 |
9 |
– |
– |
A |
– |
| Evil Spirit |
1 |
2 |
– |
– |
I/D |
– |
RES: Resistance, RN: Reluctance to Negotiate
8.3 Resident Monsters
| First die \ second die |
1 |
2 |
3 |
4 |
5 |
6 |
| 1 |
Warlock |
Black Knight |
Kronks: 1K6 |
Gargoyle |
Chimera |
Medusa |
| 2 |
Orcs: 1K3 |
Troll |
Vampire |
Harpies: 1K3+2 |
Ogre |
Minotaur |
| 3 |
Werewolves: 1K6 |
Wraith |
Wargs: 1K3 |
Warlock |
Black Knight |
Kronks: 1K6+1 |
| 4 |
Gargoyles: 2 |
Chimeras: 2 |
Medusa |
Orcs: 1K6+1 |
Hydra |
Vampire |
| 5 |
Harpies: 1K6+1 |
Ogres: 2 |
Minotaur |
Werewolves: 1K6 |
Wraiths: 2 |
Wargs: 1K6 |
| 6 |
Skeletons: 1K3 |
Evil Spirits: 1K3 |
Skeletons: 1K3 |
Troll |
Evil Spirits: 1K3+2 |
Hydra |
8.3 Wandering Monsters
| First die \ second die |
1–2 |
3–4 |
5–6 |
| 1 |
Black Knight |
Warlock |
Chimera |
| 2 |
Gargoyle |
Medusa |
Orcs: 1K3 |
| 3 |
Troll |
Vampire |
Harpies: 1K3+2 |
| 4 |
Ogre |
Minotaur |
Werewolves: 1K6 |
| 5 |
Wraith |
Wargs: 1K3 |
Evil Spirits: 1K3 |
| 6 |
Hydra |
Skeletons: 1K3 |
Kronks: 1K6 |
8.5 Negotiation
| Result |
Outcome |
| 6 or less |
failure |
| 7–9 |
agreement |
| 10 or more |
intimidation |
8.9 Bribery
| Gold offered \ monster STR + RN |
1–5 |
6–9 |
10–12 |
13–16 |
17–20 |
21+ |
| 20 |
4 |
2 |
1 |
1 |
0 |
0 |
| 40 |
4 |
3 |
2 |
1 |
1 |
0 |
| 60 |
5 |
4 |
2 |
2 |
1 |
1 |
| 80 |
6 |
5 |
4 |
2 |
2 |
1 |
| 100 |
6 |
6 |
4 |
3 |
2 |
1 |
| 150 |
6 |
6 |
5 |
4 |
3 |
2 |
| 200 |
6 |
6 |
6 |
4 |
4 |
2 |
| 300 |
6 |
6 |
6 |
5 |
4 |
3 |
| 400 |
6 |
6 |
6 |
5 |
5 |
4 |
9.9 Combat Result
| Roll |
dagger |
knife |
bow |
sword |
hammer |
axe |
monsters |
| 1–3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| 4 |
0 |
0 |
0 |
1 |
1 |
1 |
0 |
| 5 |
1 |
0 |
1 |
1 |
1 |
1 |
0 |
| 6–9 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 10 |
1 |
1 |
1 |
2 |
2 |
2 |
1 |
| 11 |
2 |
1 |
2 |
2 |
2 |
2 |
1 |
| 12 |
2 |
2 |
2 |
2 |
3 |
2 |
2 |
| 13 |
2 |
2 |
2 |
3 |
3 |
3 |
2 |
| 14 |
3 |
2 |
3 |
3 |
4 |
4 |
3 |
| 15 |
3 |
3 |
3 |
4 |
4 |
4 |
3 |
| 16 |
4 |
3 |
4 |
4 |
5 |
5 |
4 |
| 17 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
10.9 Spell List
| Spell |
Abbr. |
Cost |
Type |
| Charm |
Ur |
3 |
W |
| Blast |
Wb |
1 |
W |
| Explosion |
Ex |
1 |
W |
| Lightning Bolt |
Bł |
2 |
W |
| Sleep |
Up |
2 |
W |
| Release |
Uw |
3 |
W |
| Magic Shield |
MT |
2 |
W |
| Uncertainty |
Np |
2 |
W |
| Truce |
ZB |
3 |
W |
| Psychic Strike |
PC |
4 |
W |
| Lock |
Zm |
1 |
O |
| Magic Armour |
MZ |
1 |
O |
| Neutralise Poison |
NT |
1 |
O |
| Revive from Stone |
OK |
3 |
O |
| Strength |
Sł |
1 |
O |
| Healing |
Uz |
1 |
O |
| Rejuvenation |
Om |
2 |
O |
| Teleportation |
Tl |
3 |
O |
| Gentle Fingers |
DP |
1 |
O |
| Eloquence |
El |
1 |
N |
| Intimidation |
Zs |
2 |
N |
| Discouragement |
Zn |
3 |
N |
| Suggestion |
Sg |
1 |
V |
| Flattery |
Ph |
2 |
V |
| Wrath of God |
GB |
2 |
S |
| Resurrection |
Ws |
5 |
S |
W: combat only; O: general use; N: used during negotiation; V: used during bribery; S: special
(Note: the table gives Wrath of God's cost as 2; rulebook section 10.8 gives it as 3.)
13.9 Finds
| Roll |
fountain |
statue |
trap door |
furniture |
altar |
work of art |
| 1 |
poison |
Medusa |
trap |
coffin |
Alloces |
tapestry |
| 2 |
potion |
diamonds |
trap |
bookshelf |
Vassago |
painting |
| 3 |
alcohol |
medallion |
room |
desk |
Avnas |
sculpture |
| 4 |
diamond |
Demon |
room |
bed |
Malthus |
crystal |
| 5 |
water |
talisman |
pit |
harpsichord |
Leraje |
icon |
| 6 |
blood |
The Nameless One |
Black Gate |
mirror |
Asmoday |
manuscript |
13.9 Mirror
| Roll |
Level |
Distance in segments |
| 1 |
1 |
3 |
| 2 |
2 |
4 |
| 3 |
2 |
5 |
| 4 |
3 |
6 |
| 5 |
3 |
7 |
| 6 |
3 |
8 |
14.9 Treasure
| Type |
Gold pieces |
Valuables |
Magic items |
| A |
0:0 |
0:0 |
0:0 |
| B |
6:1K6 |
0:0 |
0:0 |
| C |
6:1K6 |
0:0 |
1:1 |
| D |
1:3K6 |
1:1K3 |
0:0 |
| E |
2:1K6x10 |
2:1K6 |
2:1 |
| F |
3:1K6x5 |
3:1K3 |
1:1 |
| G |
6:3K6x5 |
3:1K6 |
2:1 |
| H |
6:2K6 |
1:1K3 |
1:1 |
| I |
6:1K6x5 |
2:1K6 |
2:1 |
| J |
6:1K6x20 |
2:1K6 |
3:1K3 |
| K |
6:2K6x20 |
3:1K6 |
3:1K3 |
| L |
6:3K6x20 |
4:1K6 |
4:1K3 |
Code p:amount: roll 1K6; if the result ≤ p, the monster has that kind of treasure in the amount given by the second part of the code (see 14.0).
14.9 Valuables
| Roll (2K6) |
Value in gold pieces |
| 2 |
1 |
| 3 |
5 |
| 4 |
10 |
| 5 |
15 |
| 6 |
20 |
| 7 |
25 |
| 8 |
35 |
| 9 |
50 |
| 10 |
75 |
| 11 |
100 |
| 12 |
150 |
14.9 Magic Items
First die (kind):
| Roll |
Kind |
| 1 |
weapon |
| 2 |
armour |
| 3 |
potion |
| 4 |
talisman |
| 5 |
medallion |
| 6 |
ring |
Second die (name):
| Roll |
weapon |
armour |
potion |
talisman |
medallion |
ring |
| 1 |
sword |
+1 |
poison |
Thought |
Neutralise Poison |
Resistance +1 |
| 2 |
hammer |
+1 |
Dexterity |
Yellow Sun |
Potion Identification |
Resistance +2 |
| 3 |
axe |
+1 |
Dexterity |
Blue Sun |
Eloquence |
Sleep |
| 4 |
bow |
+2 |
Charm (person) |
Red Sun |
Dexterity |
Neutralise Poison |
| 5 |
dagger |
+2 |
Charm (monster) |
All Suns |
Neutralise Poison |
Healing |
| 6 |
knife |
roll twice |
Healing |
Evil |
Choker |
Resurrection |
14.9 Weapons
| Roll |
Bonus |
| 1 |
+1 |
| 2 |
+2 |
| 3 |
+2 |
| 4 |
+3 |
| 5 |
+3 |
| 6 |
roll twice |
Appendix: Monster Tile Data
Monster tiles are printed with agility (with a "w" if the monster uses a weapon other than a natural one) and a strength code (number of K6 dice + bonus, see 3.2). A "½" denotes half a die, i.e. 1K3.
| Monster |
Agility |
Strength (code) |
Strength (K) |
Tile count |
| The Nameless One |
5w |
1+6 (illegible, see note) |
1K6+6 |
1 |
| Chimera |
7 |
2+2 |
2K6+2 |
4 |
| Warlock |
4w |
1+3 |
1K6+3 |
2 |
| Black Knight |
5w |
1+4 |
1K6+4 |
2 |
| Demon |
5 |
1+2 |
1K6+2 |
5 |
| Gargoyle |
9 |
3+1 |
3K6+1 |
4 |
| Harpy |
0 |
½+0 |
1K3 |
16 |
| Hydra |
0 |
2+3 |
2K6+3 |
2 |
| Skeleton |
2 |
1+1 |
1K6+1 |
11 |
| Kronk |
4 |
1+1 |
1K6+1 |
14 |
| Medusa |
2 |
2+0 |
2K6 |
2 |
| Minotaur |
10 |
2+4 |
2K6+4 |
2 |
| Ogre |
5w |
1+2 |
1K6+2 |
4 |
| Orc |
3w |
1+0 |
1K6 |
14 |
| Troll |
6 |
2+3 |
2K6+3 |
2 |
| Wraith |
6 |
2+0 |
2K6 |
4 |
| Vampire |
11 |
3+0 |
3K6 |
2 |
| Warg |
3 |
½+2 |
1K3+2 |
12 |
| Werewolf |
1 |
½+1 |
1K3+1 |
12 |
| Evil Spirit |
3 |
1+3 |
1K6+3 |
10 |
Note: on The Nameless One's tile, the strength code is partly illegible ("1+6×…"); the digital version uses 1K6+6.
Remaining tiles: Black Gate (1), Maze Gate (1), Party (1), die-substitute tiles 1–6 (6), heroes (23), apprentices (9: elf a/b/c, human a/b/c, dwarf a/b/c), maze segments (180, corridors and rooms, including those with finds: fountain 5, statue 4, altar 4, furniture 5, work of art 5, trap door 5, mirror 10, stairs 10).