Spell

Rejuvenation

Type
Any-time spells
Cost (wounds)
2
Effect
Heals 1K6+1 wounds (not on yourself).

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Rejuvenation is Healing's big brother: 1K6+1 wounds (4.5 on average) for 2 wounds, again not on yourself and limited by the same per-adventure roll. Use it on a badly wounded character, where the larger dice repay the extra wound.

  • Costs 2 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Can be cast at any point in play, though a few spells only help in one situation (rule 10.6).
  • Heals 4.5 wounds on average.
  • Each caster can use it only 1K6 times per adventure, rolled before entering the maze (3.5 times on average).

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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In Citadel of Blood

Known in Citadel of Blood as Rejuvenate.

Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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