Spell

Release

Type
Combat spells
Cost (wounds)
3
Effect
Removes a charm from a character fighting against the party.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Release breaks a Charm on a character who is fighting the party: a Vampire's, or an Evil talisman's. The charmed character must resist, and if they fail the spell works, so high-resistance characters are harder to free. It costs 3, so keep it for a character worth the price.

  • Costs 3 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Combat only, and only from the second rank (rule 10.4).
  • The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
Chance it lands, by the target's resistance
Resistance 1 2 3 4
Lands 83% 67% 50% 33%

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

Play now

In Citadel of Blood

Known in Citadel of Blood as Redemption.

Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

← All spells