Spell
Psychic Strike
- Type
- Combat spells
- Cost (wounds)
- 4
- Effect
- The monster in the front row: 2K6+2 wounds.
- Name in the game
- Psychic Blow
Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.
How it plays
Psychic Strike deals 2K6+2 wounds (9 on average) to a front-rank monster if it fails to resist, for a cost of 4. Against resistance 1 or 2 that is a strong trade, and against resistance 3 or 4 it barely pays for itself. Save it for big monsters such as a Troll or Minotaur, and make sure the caster has strength to spare.
- Costs 4 wounds of the caster's own strength, and the spell can't be cast if that would kill the caster.
- Combat only, and only from the second rank (rule 10.4).
- The target resists it on a 1K6 roll at or under its resistance, which negates the spell (rule 11.0).
- Lowest-resistance monsters (resistance 1): Harpies, Skeletons, Kronks, Orcs, Wargs, Werewolves, Evil Spirits.
- Highest-resistance monsters (resistance 4): The Nameless One, Demons, Vampires.
| Resistance | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Lands | 83% | 67% | 50% | 33% |
| Average wounds dealt | 7.5 | 6.0 | 4.5 | 3.0 |
| Minus the cost to you | 3.5 | 2.0 | 0.5 | -1.0 |
Figures come straight from the rulebook tables and rules, before any magic items or bonuses.
In Citadel of Blood
Known in Citadel of Blood as Mental Attack.
Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)