Spell

Eloquence

Type
Negotiation spells
Cost (wounds)
1
Effect
+4 to the negotiation roll.

Cost is the wounds the caster pays. Type: W combat, O any time, N negotiation, V bribery, S special.

How it plays

Eloquence adds 4 to your negotiation roll, on top of any negotiator's bonus. Against a reluctance of 5, that lifts the chance of an agreement from about 3% to about 42%. It is great value for 1 wound, and a party with a good negotiator can talk its way past many monsters.

  • Costs 1 wound of the caster's own strength, and the spell can't be cast if that would kill the caster.
  • Cast before the negotiation roll (rule 10.7).
Chance of at least an agreement (a result of 7 or more), by the monster's reluctance to negotiate, with no negotiator bonus
Reluctance 0 3 5 7 9
Without the spell 58% 17% 3% 0% 0%
With the spell 97% 72% 42% 17% 3%
Chance of intimidation (a result of 10 or more), by the monster's reluctance to negotiate, with no negotiator bonus
Reluctance 0 3 5 7 9
Without the spell 17% 0% 0% 0% 0%
With the spell 72% 28% 8% 0% 0%

Figures come straight from the rulebook tables and rules, before any magic items or bonuses.

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In Citadel of Blood

Known in Citadel of Blood as Oratory.

Full rules: 10.0 Spells· 11.0 Resisting Spells· Spell list (10.9)

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