The booklet's chart sheet.
5.3 Exploration Table
- Room Trapped on 1
- Wandering Monster on 1
- Room Monster on 1-3
- Treasure Type I or J trapped on 1-3
6.15 Fountain Table
| Die |
Result |
| 1 |
Poison |
| 2-4 |
Potion |
| 5 |
Alcohol |
| 6 |
No Effect |
6.25 Statue Table
| Die |
Result |
| 1-2 |
Becomes Gargoyle |
| 3 |
Produces Potion |
| 4-5 |
Gems |
| 6 |
No Effect |
6.35 Trap Door Table
| Die |
Result |
| 1-2 |
Room |
| 3 |
Type J Treasure |
| 4-5 |
Trap |
| 6 |
No effect |
7.3 Wandering Monster Table
Roll two dice: the first picks the row, the second the column.
| 1st die |
2nd die 1-2 |
3-4 |
5-6 |
| 1 |
Evil Hero |
2 Ogres |
Giant Spider |
| 2 |
Evil Wizard |
Werewolf |
1D3 Goblins |
| 3 |
Evil Thief |
Hellhound |
Goblin |
| 4 |
Orc |
Skeleton |
Troll |
| 5 |
1D3 Orcs |
1D3 Skeletons |
Giant Ant |
| 6 |
Ogre |
Giant Ant |
Hellhound |
7.4 Room Monster Table
| 1st die |
2nd die 1 |
2 |
3 |
4 |
5 |
6 |
| 1 |
Evil Hero |
Evil Wizard |
Evil Thief |
Gargoyle |
Hellhound |
Giant Spider |
| 2 |
1D6 Orcs |
1D3 Ogres |
1D6 Skeletons |
1D6 Goblins |
1D3 Cronks |
1D6 Vampire Bats |
| 3 |
2 Trolls |
Werewolf |
Mummy |
Skeleton |
Medusa |
Giant Ant |
| 4 |
Werewolf |
Alligator |
Ogre |
Vampire |
Troll |
Goblin |
| 5 |
Orc |
Cronk |
Evil Hero |
Evil Wizard |
Mummy |
Vampire |
| 6 |
Hellhound |
Gargoyle |
Evil Thief |
2 Giant Ants |
Medusa |
Giant Spider |
7.5 Monster Characteristics Chart
In the Treasure column, two letters separated by a slash mean the type for a monster met in a room / the type for a wandering monster (see 9.11). The Special column applies in the Advanced Game only (see 7.15 and 12.3).
| Monster |
Negotiation |
Treasure |
Magic Resistance |
Special |
| Alligator |
4 |
E |
1 |
– |
| Cronk |
9 |
H |
1 |
Stench |
| Evil Hero |
5 |
J/C |
2 |
– |
| Evil Thief |
2 |
I/C |
1 |
– |
| Evil Wizard |
3 |
J/C |
5 |
Magic |
| Gargoyle |
4 |
G |
3 |
– |
| Giant Ant |
4 |
D/A |
1 |
– |
| Giant Spider |
4 |
E/A |
1 |
– |
| Goblin |
0 |
H/B |
1 |
– |
| Hellhound |
4 |
E/C |
2 |
Firebreath |
| Medusa |
5 |
G |
2 |
Flesh/Stone |
| Mummy |
7 |
G |
3 |
– |
| Ogre |
2 |
I/C |
2 |
– |
| Orc |
0 |
H/B |
1 |
– |
| Skeleton |
9 |
F/A |
1 |
– |
| Troll |
4 |
J |
3 |
Regen |
| Vampire |
4 |
J |
4 |
Charm |
| Vampire Bat |
4 |
A |
1 |
– |
| Werewolf |
9 |
I/C |
3 |
– |
7.6 Negotiation Table
| Die (2D6 − Negotiation Value) |
Result |
| 5 or less |
Failure |
| 6 to 8 |
Agreement |
| 9 or more |
Cow |
8.7 Combat Results Table
Wounds inflicted, by die roll (modified by Weapon Skill and Combat Bonus) and weapon.
| Die |
Dagger |
Throwing Dagger |
Bow |
Sword, Hammer, Axe |
Monsters |
| 1-3 |
0 |
0 |
0 |
0 |
0 |
| 4 |
0 |
0 |
0 |
1 |
0 |
| 5 |
1 |
0 |
1 |
1 |
0 |
| 6-9 |
1 |
1 |
1 |
1 |
1 |
| 10 |
1 |
1 |
1 |
2 |
1 |
| 11 |
2 |
1 |
2 |
2 |
1 |
| 12 |
2 |
2 |
2 |
2 |
2 |
| 13 |
2 |
2 |
2 |
3 |
2 |
| 14 |
3 |
2 |
3 |
3 |
2 |
| 15 |
3 |
3 |
3 |
4 |
3 |
| 16 |
4 |
3 |
4 |
4 |
3 |
| 17+ |
4 |
4 |
4 |
4 |
4 |
8.8 Monster Weapons Chart
| Monster |
Weapon |
| Evil Hero |
+1D6 Sword |
| Evil Thief |
Sword |
| Evil Wizard |
Dagger |
| Goblin |
Dagger, Bow |
| Orc |
Sword, Bow |
9.24 Weapon Table
| Die |
Type |
| 1 |
Sword |
| 2 |
Hammer |
| 3 |
Axe |
| 4 |
Bow |
| 5 |
Dagger |
| 6 |
Throwing Dagger |
9.33 Armor Table
| Die |
Wounds Bonus |
| 1-3 |
+1 |
| 4-5 |
+2 |
| 6 |
Roll Twice |
9.47 Potion Table
| Die |
Potion |
| 1-2 |
Healing |
| 3 |
Poison |
| 4 |
Strength |
| 5 |
Charm Person |
| 6 |
Charm Monster |
9.58 Spice Table
| Die |
Spice |
| 1 |
Mustard |
| 2 |
Sesame |
| 3 |
Spinach |
| 4 |
Red Pepper |
| 5 |
Cloves |
| 6 |
Cannabis |
9.67 Medallion Table
| Die |
Medallion |
| 1-2 |
Neutralize Poison |
| 3 |
Potion Appraisal |
| 4 |
Oratory |
| 5 |
Dexterity |
| 6 |
Strangling |
9.71 Ring Table
| Die |
Ring |
| 1 |
Resistance +1 |
| 2 |
Resistance +2 |
| 3 |
Sleep |
| 4 |
Neut. Poison |
| 5 |
Heal |
| 6 |
Blast |
9.82 Gems Table
| Die (2D6) |
Value (Bezants) |
| 2 |
1 |
| 3 |
5 |
| 4 |
10 |
| 5 |
15 |
| 6 |
20 |
| 7 |
25 |
| 8 |
35 |
| 9 |
50 |
| 10 |
75 |
| 11 |
100 |
| 12 |
150 |
9.83 Magic Item Table
| Die |
Type |
| 1 |
Weapon |
| 2 |
Armor |
| 3 |
Potion |
| 4 |
Spice |
| 5 |
Medallion |
| 6 |
Ring |
9.81 Treasure Type Table
Each entry reads chance : amount: roll 1D6; on a result up to the number before the colon, roll the die code after it for the amount (see 9.12).
| Type |
Bezants |
Gems |
Magic Items |
| A |
0:0 |
0:0 |
0:0 |
| B |
6:1D6 |
0:0 |
0:0 |
| C |
6:3D6 |
0:0 |
1:1 |
| D |
1:3D6 |
1:1D3 |
0:0 |
| E |
2:1D6×10 |
2:1D6 |
2:1 |
| F |
6:1D6×4 |
3:1D3 |
1:1 |
| G |
6:3D6×5 |
3:1D6 |
2:1 |
| H |
6:2D6 |
1:1D3 |
1:1 |
| I |
6:1D6×5 |
2:1D6 |
2:1 |
| J |
6:1D6×20 |
2:1D6 |
3:1D3 |
12.3 Spell Summary
The chart sheet numbers this table 12.3; the rules text cites it as "Spell Summary (see 11.4)" (11.12, 11.21, 11.22, 11.3). They are the same table.
C: spell cast only during combat; I: spell cast at any time except during combat (see 11.21).
| Name of Spell |
Cost |
Type |
| Blast |
1 |
C |
| Charm |
3 |
C |
| Explosion |
1 |
C |
| Heal |
2 |
I |
| Lightning |
2 |
C |
| Lock |
1 |
I |
| Mage Armor |
1 |
I |
| Neut. Poison |
1 |
I |
| Oratory |
1 |
I |
| Sleep |
2 |
C |
| Strength |
2 |
I |
| Stone-to-Flesh |
3 |
I |
10.3 Trap Table
| Die |
Type |
| 1 |
Arrow |
| 2 |
Poison Arrow |
| 3 |
Poison Gas |
| 4 |
Explosion |
| 5 |
Flaming Oil |
| 6 |
Roll Twice |
Character Record
Extra Character Records may be photocopied, or Players may use a piece of paper to record the information for each character. The form has these fields:
- Name
- Class
- Wound Points
- Magic Resistance
- Weapon Skill
- Weapon
- Skills/Spells
- Magic Items
- Experience
- Gold/Gems
9.25 Weapons Effects Table
| Die |
Weapon Bonus |
| 1-3 |
+1 |
| 4-5 |
+2 |
| 6 |
Roll Twice |