Monster
Werewolf
- Resistance (RES)
- 1
- Reluctance to negotiate (RN)
- 9
- Agility (AGI)
- 1
- Strength (dice)
- 1K3+1
- Weapon
- –
- Spells
- –
- Treasure
- A
- Tiles
- 12
RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: K6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.
How it plays
A low-risk way to earn experience: agility 1 means a Werewolf wounds only on a roll of 5 or 6, and strength is 1K3+1. Packs run up to 1K6. There is no treasure (type A), reluctance is 9 and resistance 1, so fight with weapons and keep your spell wounds. Twelve tiles in the box mean you will meet them often.
- It resists a spell on a 1K6 roll of 1, so about 17% of your spells fail against it.
- Its attacks wound 33% of the time and average 0.3 wounds per attack at maze level 1.
- Reluctance to negotiate 9: you can try negotiation, then a bribe, before you fight.
- It lairs in 2 of the 36 resident-monster outcomes and wanders in 1 of the 18 wandering outcomes.
- Group size on the encounter tables: 1K6.
Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).
In Citadel of Blood
Known in Citadel of Blood as Dire Wolf.
Full rules: 8.0 Monsters, Negotiation, and Bribery· 9.0 Combat· Monster stats table (8.2)