Monster
Warg
- Resistance (RES)
- 1
- Reluctance to negotiate (RN)
- 6
- Agility (AGI)
- 3
- Strength (dice)
- 1K3+2
- Weapon
- –
- Spells
- –
- Treasure
- A
- Tiles
- 12
RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: K6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.
How it plays
Wolves in packs of 1K3 or 1K6, with agility 3 and strength 1K3+2, wounding about two attacks in three. They carry no treasure, so the reward is experience only. Resistance 1 lets nearly every spell land, but spells cost wounds, so lean on weapons. Reluctance 6 makes talking hard.
- It resists a spell on a 1K6 roll of 1, so about 17% of your spells fail against it.
- Its attacks wound 67% of the time and average 0.7 wounds per attack at maze level 1.
- Reluctance to negotiate 6: you can try negotiation, then a bribe, before you fight.
- It lairs in 2 of the 36 resident-monster outcomes and wanders in 1 of the 18 wandering outcomes.
- Group size on the encounter tables: 1K3 / 1K6.
Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).
Full rules: 8.0 Monsters, Negotiation, and Bribery· 9.0 Combat· Monster stats table (8.2)