Hero

Stephen Paladin

Race
human
Strength (STR)
10
Magic potential (MP)
0/0/0
Resistance (RES)
2
Agility (AGI)
5
Weapons
sword, dagger
Proficiency
+2 sword
Special ability
2 Hellgate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

Another front-rank knight: strength 10, sword +2 and agility 5 wound on every swing, tied for the best sword arm in the roster. Resistance 2 is average and Hellgate 2 gives a one-in-three chance per attempt on the Gate. There is no magic, so bring a caster along.

  • Sword: wounds 100% of the time, 1.8 wounds per attack. Usable from the front rank.
  • Dagger: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1D6 roll of 1–2 (33% of the time).
  • Not a spellcaster (magic potential 0/0/0).
  • Hellgate 2: destroys the Gate on a 1D6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Register and play

Citadel of Blood and Labirynt Śmierci

Called Stephen Paladyn in Labirynt Śmierci.

Full rules: 4.0 The Starting Sequence· Hero stats table (4.3)

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