Hero
Theregond
- Race
- human
- Strength (STR)
- 8
- Magic potential (MP)
- 4/3/2
- Resistance (RES)
- 2
- Agility (AGI)
- 1
- Weapons
- sword, knife
- Proficiency
- +3 sword
- Special ability
- 3 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A fighter-caster and a Gate-breaker: Black Gate 3 gives a one-in-two chance per attempt. Sword +3 makes up for agility 1, and magic potential 4/3/2 gives up to four spells under the red sun. Strength 8 is decent.
- Sword: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
- Knife: wounds 33% of the time, 0.3 wounds per attack. Thrown from the second rank, once per fight.
- Resists a spell on a 1K6 roll of 1–2 (33% of the time).
- Knows 4 spells. The dominant sun decides how many they can ready for an adventure: 4 under the red sun, 3 under the yellow sun and 2 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
- Black Gate 3: destroys the Gate on a 1K6 roll of 3 or less (50% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)