Hero

Theregond

Race
human
Strength (STR)
8
Magic potential (MP)
4/3/2
Resistance (RES)
2
Agility (AGI)
1
Weapons
sword, knife
Proficiency
+3 sword
Special ability
3 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A fighter-caster and a Gate-breaker: Black Gate 3 gives a one-in-two chance per attempt. Sword +3 makes up for agility 1, and magic potential 4/3/2 gives up to four spells under the red sun. Strength 8 is decent.

  • Sword: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
  • Knife: wounds 33% of the time, 0.3 wounds per attack. Thrown from the second rank, once per fight.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Knows 4 spells. The dominant sun decides how many they can ready for an adventure: 4 under the red sun, 3 under the yellow sun and 2 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
  • Black Gate 3: destroys the Gate on a 1K6 roll of 3 or less (50% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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