Hero

Sliggoth

Race
dwarf
Strength (STR)
8
Magic potential (MP)
1/2/3
Resistance (RES)
2
Agility (AGI)
4
Weapons
axe, bow
Proficiency
+1 axe
Special ability
1 traps

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A flexible dwarf: the axe in the front rank or the bow in the second, plus one to three spells depending on the sun. Strength 8 is solid. Traps 1 is a minor skill. Changing weapon in a fight costs an attack, so decide on the rank before the fight starts.

  • Axe: wounds 100% of the time, 1.3 wounds per attack. Usable from the front rank.
  • Bow: wounds 100% of the time, 1.0 wounds per attack. Fired from the second rank only.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Knows 3 spells. The dominant sun decides how many they can ready for an adventure: 1 under the red sun, 2 under the yellow sun and 3 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
  • Traps 1: disarms a trap on a 1K6 roll of 1 or less (17% of the time).

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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