Hero
Sliggoth
- Race
- dwarf
- Strength (STR)
- 8
- Magic potential (MP)
- 1/2/3
- Resistance (RES)
- 2
- Agility (AGI)
- 4
- Weapons
- axe, bow
- Proficiency
- +1 axe
- Special ability
- 1 traps
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A flexible dwarf: the axe in the front rank or the bow in the second, plus one to three spells depending on the sun. Strength 8 is solid. Traps 1 is a minor skill. Changing weapon in a fight costs an attack, so decide on the rank before the fight starts.
- Axe: wounds 100% of the time, 1.3 wounds per attack. Usable from the front rank.
- Bow: wounds 100% of the time, 1.0 wounds per attack. Fired from the second rank only.
- Resists a spell on a 1K6 roll of 1–2 (33% of the time).
- Knows 3 spells. The dominant sun decides how many they can ready for an adventure: 1 under the red sun, 2 under the yellow sun and 3 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
- Traps 1: disarms a trap on a 1K6 roll of 1 or less (17% of the time).
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)