Hero
Paladyn Glade
- Race
- human
- Strength (STR)
- 10
- Magic potential (MP)
- 0/0/0
- Resistance (RES)
- 2
- Agility (AGI)
- 4
- Weapons
- sword, knife
- Proficiency
- +2 sword
- Special ability
- 2 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A paladin for the front rank: strength 10 and sword +2 with agility 4 wound on every swing. Black Gate 2 gives a one-in-three chance per attempt on the Gate. There is no magic and resistance 2 is average, so keep a caster nearby for Healing between fights.
- Sword: wounds 100% of the time, 1.5 wounds per attack. Usable from the front rank.
- Knife: wounds 83% of the time, 0.8 wounds per attack. Thrown from the second rank, once per fight.
- Resists a spell on a 1K6 roll of 1–2 (33% of the time).
- Not a spellcaster (magic potential 0/0/0).
- Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
In Citadel of Blood
Known in Citadel of Blood as Paladin Glade.
Full rules: 4.0 Game Setup· Hero stats table (4.3)