Hero
Maytwist
- Race
- elf
- Strength (STR)
- 7
- Magic potential (MP)
- 3/3/3
- Resistance (RES)
- 2
- Agility (AGI)
- 0
- Weapons
- bow, knife
- Proficiency
- +2 bow
- Special ability
- 3 negotiation
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A steady caster and negotiator: three spells under any sun and Negotiation 3. Agility 0 means even the +2 bow wounds only two shots in three, so Maytwist is happiest in the second rank casting, with the bow as a fallback. Strength 7 and resistance 2 are average.
- Bow: wounds 67% of the time, 0.7 wounds per attack. Fired from the second rank only.
- Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
- Resists a spell on a 1K6 roll of 1–2 (33% of the time).
- Knows 3 spells and can ready all of them whichever sun is dominant. Casting costs wounds, and in a fight only the second rank may cast.
- Negotiation 3: adds 3 to the 2K6 negotiation roll.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)