Hero

Maytwist

Race
elf
Strength (STR)
7
Magic potential (MP)
3/3/3
Resistance (RES)
2
Agility (AGI)
0
Weapons
bow, knife
Proficiency
+2 bow
Special ability
3 negotiation

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A steady caster and negotiator: three spells under any sun and Negotiation 3. Agility 0 means even the +2 bow wounds only two shots in three, so Maytwist is happiest in the second rank casting, with the bow as a fallback. Strength 7 and resistance 2 are average.

  • Bow: wounds 67% of the time, 0.7 wounds per attack. Fired from the second rank only.
  • Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Knows 3 spells and can ready all of them whichever sun is dominant. Casting costs wounds, and in a fight only the second rank may cast.
  • Negotiation 3: adds 3 to the 2K6 negotiation roll.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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