Hero

Gwaigilion

Race
elf
Strength (STR)
7
Magic potential (MP)
4/3/2
Resistance (RES)
3
Agility (AGI)
4
Weapons
bow, dagger
Proficiency
+2 bow
Special ability
1 negotiation

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

An archer-caster who prefers the red sun: magic potential 4/3/2 gives four spells under red but only two under blue. Bow +2 and agility 4 wound on every shot from the second rank. Resistance 3 is good against enemy spells. Negotiation 1 is only a small help at the table.

  • Bow: wounds 100% of the time, 1.3 wounds per attack. Fired from the second rank only.
  • Dagger: wounds 100% of the time, 1.0 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1K6 roll of 1–3 (50% of the time).
  • Knows 4 spells. The dominant sun decides how many they can ready for an adventure: 4 under the red sun, 3 under the yellow sun and 2 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
  • Negotiation 1: adds 1 to the 2K6 negotiation roll.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

In Citadel of Blood

Known in Citadel of Blood as Gwaigilion Elengal.

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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