Hero
Larraka
- Race
- human
- Strength (STR)
- 5
- Magic potential (MP)
- 6/5/4
- Resistance (RES)
- 3
- Agility (AGI)
- 0
- Weapons
- bow, dagger
- Proficiency
- none
- Special ability
- 1 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
The deepest spellbook in the game: magic potential 6/5/4 means up to six spells, but strength 5 limits how often Larraka can pay for them in wounds. With agility 0 and no proficiency the weapons wound only a third of the time, so this is a second-rank caster. Resistance 3 helps against enemy spells.
- Bow: wounds 33% of the time, 0.3 wounds per attack. Fired from the second rank only.
- Dagger: wounds 33% of the time, 0.3 wounds per attack. Usable from the front rank.
- Resists a spell on a 1K6 roll of 1–3 (50% of the time).
- Knows 6 spells. The dominant sun decides how many they can ready for an adventure: 6 under the red sun, 5 under the yellow sun and 4 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
- Black Gate 1: destroys the Gate on a 1K6 roll of 1 or less (17% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)