Hero

Gerudirr

Race
dwarf
Strength (STR)
6
Magic potential (MP)
0/0/0
Resistance (RES)
2
Agility (AGI)
6
Weapons
axe, dagger
Proficiency
+3 axe
Special ability
1 traps

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

The best hitter in the roster: axe +3 and agility 6 mean every swing wounds, far more than most heroes manage. Put Gerudirr in the front rank. Strength 6 is low, so heal between fights and don't let enemy casters focus this hero. Traps 1 gives a one-in-six chance of disarming a trap.

  • Axe: wounds 100% of the time, 2.8 wounds per attack. Usable from the front rank.
  • Dagger: wounds 100% of the time, 1.3 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Not a spellcaster (magic potential 0/0/0).
  • Traps 1: disarms a trap on a 1K6 roll of 1 or less (17% of the time).

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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