Hero

Eodred

Race
human
Strength (STR)
6
Magic potential (MP)
3/4/5
Resistance (RES)
2
Agility (AGI)
0
Weapons
bow, knife
Proficiency
none
Special ability
2 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A caster who dabbles with a bow: agility 0 and no proficiency make Eodred's shots wound only one time in three, so spend this hero's rounds on spells, up to five under the blue sun. Strength 6 is modest, so use the second rank. Black Gate 2 gives a one-in-three chance per attempt.

  • Bow: wounds 33% of the time, 0.3 wounds per attack. Fired from the second rank only.
  • Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Knows 5 spells. The dominant sun decides how many they can ready for an adventure: 3 under the red sun, 4 under the yellow sun and 5 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
  • Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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