Hero
Eodred
- Race
- human
- Strength (STR)
- 6
- Magic potential (MP)
- 3/4/5
- Resistance (RES)
- 2
- Agility (AGI)
- 0
- Weapons
- bow, knife
- Proficiency
- none
- Special ability
- 2 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A caster who dabbles with a bow: agility 0 and no proficiency make Eodred's shots wound only one time in three, so spend this hero's rounds on spells, up to five under the blue sun. Strength 6 is modest, so use the second rank. Black Gate 2 gives a one-in-three chance per attempt.
- Bow: wounds 33% of the time, 0.3 wounds per attack. Fired from the second rank only.
- Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
- Resists a spell on a 1K6 roll of 1–2 (33% of the time).
- Knows 5 spells. The dominant sun decides how many they can ready for an adventure: 3 under the red sun, 4 under the yellow sun and 5 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
- Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)