Hero
Gilith
- Race
- elf
- Strength (STR)
- 8
- Magic potential (MP)
- 0/0/0
- Resistance (RES)
- 3
- Agility (AGI)
- 4
- Weapons
- bow, dagger
- Proficiency
- +2 bow
- Special ability
- 2 negotiation
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A pure archer: bow +2 and agility 4 wound on every shot from the second rank, so Gilith is never exposed to a melee monster directly. Strength 8, resistance 3 and Negotiation 2 round off a safe, useful hero. There are no spells, so Gilith's value is steady damage and a say at the negotiating table.
- Bow: wounds 100% of the time, 1.3 wounds per attack. Fired from the second rank only.
- Dagger: wounds 100% of the time, 1.0 wounds per attack. Usable from the front rank.
- Resists a spell on a 1K6 roll of 1–3 (50% of the time).
- Not a spellcaster (magic potential 0/0/0).
- Negotiation 2: adds 2 to the 2K6 negotiation roll.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)