Hero

Gilith

Race
elf
Strength (STR)
8
Magic potential (MP)
0/0/0
Resistance (RES)
3
Agility (AGI)
4
Weapons
bow, dagger
Proficiency
+2 bow
Special ability
2 negotiation

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A pure archer: bow +2 and agility 4 wound on every shot from the second rank, so Gilith is never exposed to a melee monster directly. Strength 8, resistance 3 and Negotiation 2 round off a safe, useful hero. There are no spells, so Gilith's value is steady damage and a say at the negotiating table.

  • Bow: wounds 100% of the time, 1.3 wounds per attack. Fired from the second rank only.
  • Dagger: wounds 100% of the time, 1.0 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1K6 roll of 1–3 (50% of the time).
  • Not a spellcaster (magic potential 0/0/0).
  • Negotiation 2: adds 2 to the 2K6 negotiation roll.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

← All heroes