Hero

Dierdra

Race
human
Strength (STR)
7
Magic potential (MP)
0/0/0
Resistance (RES)
1
Agility (AGI)
4
Weapons
hammer, sword
Proficiency
+1 hammer
Special ability
1 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A front-rank bruiser: hammer +1 and agility 4 wound every time, and the sword is nearly as good. There is no magic, and resistance 1 means Dierdra resists spells only one time in six, so enemy casters and Charm hurt. Strength 7 is average, so give this hero a caster with Magic Shield or Healing nearby.

  • Hammer: wounds 100% of the time, 1.3 wounds per attack. Usable from the front rank.
  • Sword: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1K6 roll of 1 (17% of the time).
  • Not a spellcaster (magic potential 0/0/0).
  • Black Gate 1: destroys the Gate on a 1K6 roll of 1 or less (17% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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