Hero
Dierdra
- Race
- human
- Strength (STR)
- 7
- Magic potential (MP)
- 0/0/0
- Resistance (RES)
- 1
- Agility (AGI)
- 4
- Weapons
- hammer, sword
- Proficiency
- +1 hammer
- Special ability
- 1 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A front-rank bruiser: hammer +1 and agility 4 wound every time, and the sword is nearly as good. There is no magic, and resistance 1 means Dierdra resists spells only one time in six, so enemy casters and Charm hurt. Strength 7 is average, so give this hero a caster with Magic Shield or Healing nearby.
- Hammer: wounds 100% of the time, 1.3 wounds per attack. Usable from the front rank.
- Sword: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
- Resists a spell on a 1K6 roll of 1 (17% of the time).
- Not a spellcaster (magic potential 0/0/0).
- Black Gate 1: destroys the Gate on a 1K6 roll of 1 or less (17% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)