Hero

Alryk

Race
human
Strength (STR)
6
Magic potential (MP)
2/3/4
Resistance (RES)
2
Agility (AGI)
0
Weapons
sword, knife
Proficiency
none
Special ability
1 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A caster in a fighter's kit: agility 0 and no proficiency make the sword wound only half the time, so Alryk belongs in the second rank. Magic potential 2/3/4 gives up to four spells under the blue sun, and strength 6 pays for the casting. Black Gate 1 is a minor skill.

  • Sword: wounds 50% of the time, 0.5 wounds per attack. Usable from the front rank.
  • Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
  • Resists a spell on a 1K6 roll of 1–2 (33% of the time).
  • Knows 4 spells. The dominant sun decides how many they can ready for an adventure: 2 under the red sun, 3 under the yellow sun and 4 under the blue sun. Casting costs wounds, and in a fight only the second rank may cast.
  • Black Gate 1: destroys the Gate on a 1K6 roll of 1 or less (17% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

In Citadel of Blood

Known in Citadel of Blood as Alric.

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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