Hero
Curvenol
- Race
- human
- Strength (STR)
- 5
- Magic potential (MP)
- 5/5/5
- Resistance (RES)
- 1
- Agility (AGI)
- 0
- Weapons
- sword, knife
- Proficiency
- none
- Special ability
- 2 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
The most consistent caster in the roster: magic potential 5/5/5 means five spells every adventure whichever sun rules. Strength 5 and resistance 1 make Curvenol fragile, so keep this hero in the second rank and remember that every cast costs wounds. Black Gate 2 gives a one-in-three chance per attempt on the Gate.
- Sword: wounds 50% of the time, 0.5 wounds per attack. Usable from the front rank.
- Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
- Resists a spell on a 1K6 roll of 1 (17% of the time).
- Knows 5 spells and can ready all of them whichever sun is dominant. Casting costs wounds, and in a fight only the second rank may cast.
- Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)