Hero

Curvenol

Race
human
Strength (STR)
5
Magic potential (MP)
5/5/5
Resistance (RES)
1
Agility (AGI)
0
Weapons
sword, knife
Proficiency
none
Special ability
2 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

The most consistent caster in the roster: magic potential 5/5/5 means five spells every adventure whichever sun rules. Strength 5 and resistance 1 make Curvenol fragile, so keep this hero in the second rank and remember that every cast costs wounds. Black Gate 2 gives a one-in-three chance per attempt on the Gate.

  • Sword: wounds 50% of the time, 0.5 wounds per attack. Usable from the front rank.
  • Knife: wounds 17% of the time, 0.2 wounds per attack. Thrown from the second rank, once per fight.
  • Resists a spell on a 1K6 roll of 1 (17% of the time).
  • Knows 5 spells and can ready all of them whichever sun is dominant. Casting costs wounds, and in a fight only the second rank may cast.
  • Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

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