Monster
X the Unknown
- Resistance (RES)
- 4
- Reluctance to negotiate (RN)
- –
- Agility (AGI)
- 5
- Strength (dice)
- 1D6+6
- Weapon
- sword
- Spells
- Lightning
- Treasure
- L
- Tiles
- 1
- Special ability
- see 16.0
RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: D6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.
How it plays
The final fight: kill X the Unknown and the Hellgate loses its power while every Demon vanishes. He can't be negotiated with or bribed, and Cease Fire doesn't work on him. He casts Lightning Bolt in every monster phase for up to five wounds unless the target resists, so Magic Shield on the front rank pays for itself. He stands behind the Demons, so expect to cut through them first.
- It resists a spell on a 1D6 roll of 1–4, so about 67% of your spells fail against it.
- Its attacks wound 100% of the time and average 1.3 wounds per attack at maze level 1.
- It cannot be negotiated with or bribed: the only way past is a fight.
- It never lairs or wanders: it only guards the Hellgate (rule 16.0).
Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).
Citadel of Blood and Labirynt Śmierci
Called the Nameless One in Labirynt Śmierci.
- Demons guarding the Gate: 2D3+1 Demons guard the Black Gate in Labirynt Śmierci; 1D3+2 Demons guard the Hellgate in Citadel of Blood. All rule differences →
- Lightning: 1D3 × 2 wounds in Labirynt Śmierci; 1D3+2 wounds in Citadel of Blood. All rule differences →
Full rules: 8.0 Monsters, Negotiation and Bribery· 9.0 Combat· 15.0 Monster Special Abilities· Monster stats table (8.2)