Monster

Evil Hero

Resistance (RES)
2
Reluctance to negotiate (RN)
5
Agility (AGI)
5
Strength (dice)
1D6+4
Weapon
sword
Spells
–
Treasure
J/C
Tiles
2
Special ability
+1D6 sword

RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: D6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.

How it plays

A swordsman whose 1D6 sword bonus, rolled when you meet him, makes him hit harder than most monsters on the early levels. Put your sturdiest character opposite him. With resistance 2, two spells in three get through. A reluctance of 5 makes talking him round a real gamble, and he guards decent treasure (type J when he lairs, C when he wanders).

  • It resists a spell on a 1D6 roll of 1–2, so about 33% of your spells fail against it.
  • Its attacks wound 100% of the time and average 2.4 wounds per attack at maze level 1, counting its 1D6 sword bonus.
  • Reluctance to negotiate 5: you can try negotiation, then a bribe, before you fight.
  • It lairs in 2 of the 36 resident-monster outcomes and wanders in 1 of the 18 wandering outcomes.
  • Group size on the encounter tables: 1.

Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).

Register and play

Citadel of Blood and Labirynt Śmierci

Called Black Knight in Labirynt Śmierci.

Full rules: 8.0 Monsters, Negotiation and Bribery· 9.0 Combat· 15.0 Monster Special Abilities· Monster stats table (8.2)

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