Monster
Demon
- Resistance (RES)
- 4
- Reluctance to negotiate (RN)
- –
- Agility (AGI)
- 5
- Strength (dice)
- 1K6+2
- Weapon
- –
- Spells
- –
- Treasure
- D
- Tiles
- 5
- Special ability
- see 16.0
RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: K6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.
How it plays
Demons guard the Black Gate, between three and seven of them (2K3+1) standing in front of the Nameless One. They can't be negotiated with or bribed, and with resistance 4 two spells in three fail against them, so fight with weapons. Agility 5 means every attack wounds, but each is only 1K6+2 strong. Work through them quickly: the Gate's explosions keep hitting you every round.
- It resists a spell on a 1K6 roll of 1–4, so about 67% of your spells fail against it.
- Its attacks wound 100% of the time and average 1.0 wounds per attack at maze level 1.
- It cannot be negotiated with or bribed: the only way past is a fight.
- It never lairs or wanders: it only guards the Black Gate (rule 16.0).
Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).
In Citadel of Blood
- Demons guarding the Gate: 2D3+1 Demons guard the Black Gate in Labirynt Śmierci; 1D3+2 Demons guard the Hellgate in Citadel of Blood. All rule differences →
Full rules: 8.0 Monsters, Negotiation, and Bribery· 9.0 Combat· 15.0 Special Abilities of Certain Monsters· Monster stats table (8.2)