Hero
Lord Dil
- Race
- human
- Strength (STR)
- 10
- Magic potential (MP)
- 0/0/0
- Resistance (RES)
- 3
- Agility (AGI)
- 5
- Weapons
- sword, dagger
- Proficiency
- +2 sword
- Special ability
- 2 Black Gate
STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility
How they play
A knight for the front rank: strength 10, resistance 3, sword +2 and agility 5 wound on every swing. Black Gate 2 gives a one-in-three chance per attempt on the Gate. There is no magic, so pair Lord Dil with a caster behind for Healing and Magic Armour between fights.
- Sword: wounds 100% of the time, 1.8 wounds per attack. Usable from the front rank.
- Dagger: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
- Resists a spell on a 1K6 roll of 1–3 (50% of the time).
- Not a spellcaster (magic potential 0/0/0).
- Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.
Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.
Full rules: 4.0 Game Setup· Hero stats table (4.3)