Hero

Lord Dil

Race
human
Strength (STR)
10
Magic potential (MP)
0/0/0
Resistance (RES)
3
Agility (AGI)
5
Weapons
sword, dagger
Proficiency
+2 sword
Special ability
2 Black Gate

STR: Strength, MP: Magic Potential, RES: Resistance, AGI: Agility

How they play

A knight for the front rank: strength 10, resistance 3, sword +2 and agility 5 wound on every swing. Black Gate 2 gives a one-in-three chance per attempt on the Gate. There is no magic, so pair Lord Dil with a caster behind for Healing and Magic Armour between fights.

  • Sword: wounds 100% of the time, 1.8 wounds per attack. Usable from the front rank.
  • Dagger: wounds 100% of the time, 1.2 wounds per attack. Usable from the front rank.
  • Resists a spell on a 1K6 roll of 1–3 (50% of the time).
  • Not a spellcaster (magic potential 0/0/0).
  • Black Gate 2: destroys the Gate on a 1K6 roll of 2 or less (33% per attempt), and every failed attempt costs a wound.

Figures use the hero's starting stats and leave out magic items and weapon bonuses. They come straight from the rulebook tables.

Play now

Full rules: 4.0 Game Setup· Hero stats table (4.3)

← All heroes