Alpha

Changelog: September 2026

Everything that changed in September 2026, newest first, grouped by day.

← Back to the latest changes

  • New

    Replay any game

    Every step of a game is recorded, and a Replay page lets you scrub through it.

  • Improved

    Public pages work better on phones

    The public menu has a hamburger button and the game tables fit small screens.

  • Improved

    Floating damage and event banners

    Hits show as floating damage on units, and events that are not dice rolls appear as short banners over the map. Repeats are grouped.

  • Improved

    The English name is now Death Maze

    The game is called Death Maze in English (Labirynt Śmierci in Polish), and the English text says maze throughout.

  • Improved

    Saves stay in your account

    Downloading and uploading save files has been removed: your games live in your account.

  • New

    Share your games

    Each save can be private or public. A public game has a page anyone can open, showing the whole party, and appears in a public games list.

  • New

    A How to Play guide

    A page that walks newcomers through the game, linked from the main menu.

  • Improved

    A more consistent top bar

    One account menu, the language switcher in a fixed place and the same navigation on every page. The game's styling also no longer leaks onto other pages.

  • Fixed

    Fixed the Black Gate ending or trapping your party

    Destroying the Black Gate now sends you back to town instead of ending the game, and a character can no longer be trapped by a gate that is already destroyed.

  • Improved

    A tidier save list

    Saves are split into pages, new adventures count up in their titles and any save can be renamed. The dashboard and your best-run card show which maze segments you have visited.

  • Improved

    A new home page

    The home page shows a procedurally generated dungeon and a short overview of how the game plays.

  • New

    A leaderboard on the home page

    The home page now shows a leaderboard across all players.

  • New

    Light and dark mode

    Switch theme from the top bar. Dark mode now looks consistent on the home, dashboard, sign-in and profile pages.

  • Fixed

    Maze and town fixes

    Corridors are no longer sealed off when they could still be filled, rooms with an unresolved find are marked on the board, and the town's dungeon-entry button has the right label.

  • Fixed

    Waiting in combat works as intended

    A character who waits now acts later in the same round instead of sitting it out.

  • Improved

    Clearer spell options

    Healing and Rejuvenation are hidden when there is nobody to cast them on, and a greyed-out spell on the character card now explains why.

  • Fixed

    Hero selection fixes

    Hero hints now show properly, and the party list no longer lags one pick behind while you choose.

  • Fixed

    Fixed a crash when resuming a saved game

    Saved dungeon levels could silently lose their tiles, which made some saves crash when resumed. The cause is fixed, and the game now recovers where it can.

  • Improved

    The game now saves automatically

    There is no Save button any more: your progress is saved in the background as you play.

  • Improved

    Play in English or Polish

    Game messages come in English and Polish, English is the default, and a language switcher lets you change at any time.

  • Improved

    Easier map controls on phones

    On-screen controls make it simpler to move around the map on a phone.

  • New

    Play Death Maze in your browser

    The board game now runs online. Sign in, start an adventure and pick up your saved games from your dashboard.

Install Death Maze

Add it to your home screen to open it like an app, and read the rules, heroes, monsters, spells and items without a connection.