Changelog: September 2026
Everything that changed in September 2026, newest first, grouped by day.
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New
Replay any game
Every step of a game is recorded, and a Replay page lets you scrub through it.
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Improved
Public pages work better on phones
The public menu has a hamburger button and the game tables fit small screens.
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Improved
Floating damage and event banners
Hits show as floating damage on units, and events that are not dice rolls appear as short banners over the map. Repeats are grouped.
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Improved
The English name is now Death Maze
The game is called Death Maze in English (Labirynt Śmierci in Polish), and the English text says maze throughout.
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Improved
Saves stay in your account
Downloading and uploading save files has been removed: your games live in your account.
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New
Share your games
Each save can be private or public. A public game has a page anyone can open, showing the whole party, and appears in a public games list.
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New
A How to Play guide
A page that walks newcomers through the game, linked from the main menu.
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Improved
A more consistent top bar
One account menu, the language switcher in a fixed place and the same navigation on every page. The game's styling also no longer leaks onto other pages.
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Fixed
Fixed the Black Gate ending or trapping your party
Destroying the Black Gate now sends you back to town instead of ending the game, and a character can no longer be trapped by a gate that is already destroyed.
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Improved
A tidier save list
Saves are split into pages, new adventures count up in their titles and any save can be renamed. The dashboard and your best-run card show which maze segments you have visited.
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Improved
A new home page
The home page shows a procedurally generated dungeon and a short overview of how the game plays.
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New
A leaderboard on the home page
The home page now shows a leaderboard across all players.
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New
Light and dark mode
Switch theme from the top bar. Dark mode now looks consistent on the home, dashboard, sign-in and profile pages.
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Fixed
Maze and town fixes
Corridors are no longer sealed off when they could still be filled, rooms with an unresolved find are marked on the board, and the town's dungeon-entry button has the right label.
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Fixed
Waiting in combat works as intended
A character who waits now acts later in the same round instead of sitting it out.
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Improved
Clearer spell options
Healing and Rejuvenation are hidden when there is nobody to cast them on, and a greyed-out spell on the character card now explains why.
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Fixed
Hero selection fixes
Hero hints now show properly, and the party list no longer lags one pick behind while you choose.
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Fixed
Fixed a crash when resuming a saved game
Saved dungeon levels could silently lose their tiles, which made some saves crash when resumed. The cause is fixed, and the game now recovers where it can.
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Improved
The game now saves automatically
There is no Save button any more: your progress is saved in the background as you play.
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Improved
Play in English or Polish
Game messages come in English and Polish, English is the default, and a language switcher lets you change at any time.
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Improved
Easier map controls on phones
On-screen controls make it simpler to move around the map on a phone.
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New
Play Death Maze in your browser
The board game now runs online. Sign in, start an adventure and pick up your saved games from your dashboard.