Monster

Wight

Resistance (RES)
2
Reluctance to negotiate (RN)
4
Agility (AGI)
6
Strength (dice)
2D6
Weapon
–
Spells
–
Treasure
H
Tiles
4

RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: D6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.

How it plays

A plain brawler with no tricks: agility 6 and 2D6 strength, so a Wight hits every time and takes a while to kill. It is a good test of your front rank. Resistance 2 means a third of your spells are resisted, and at reluctance 4 negotiation is a long shot without a good negotiator. Wights sometimes arrive in pairs, and they carry type H treasure.

  • It resists a spell on a 1D6 roll of 1–2, so about 33% of your spells fail against it.
  • Its attacks wound 100% of the time and average 1.2 wounds per attack at maze level 1.
  • Reluctance to negotiate 4: you can try negotiation, then a bribe, before you fight.
  • It lairs in 2 of the 36 resident-monster outcomes and wanders in 1 of the 18 wandering outcomes.
  • Group size on the encounter tables: 1 / 2.

Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).

Register and play

Citadel of Blood and Labirynt Śmierci

Called Wraith in Labirynt Śmierci.

Full rules: 8.0 Monsters, Negotiation and Bribery· 9.0 Combat· Monster stats table (8.2)

← All monsters

Install Death Maze

Add it to your home screen to open it like an app, and read the rules, heroes, monsters, spells and items without a connection.