Monster

Skeleton

Resistance (RES)
1
Reluctance to negotiate (RN)
9
Agility (AGI)
2
Strength (dice)
1K6+1
Weapon
–
Spells
–
Treasure
F/A
Tiles
11

RES: Resistance, RN: Reluctance to Negotiate, AGI: Agility, Strength: K6 dice rolled in combat, Tiles: monster tile count. Treasure codes refer to the Treasure table.

How it plays

Common and easy: with agility 2 a Skeleton wounds only half the time, and it has just 1K6+1 strength. Resistance 1 means most spells land, but spells cost you wounds, so use weapons. Negotiation is nearly hopeless at reluctance 9 unless you have the Intimidation spell, which needs no roll. The treasure is modest (type F when it lairs, none when it wanders).

  • It resists a spell on a 1K6 roll of 1, so about 17% of your spells fail against it.
  • Its attacks wound 50% of the time and average 0.5 wounds per attack at maze level 1.
  • Reluctance to negotiate 9: you can try negotiation, then a bribe, before you fight.
  • It lairs in 2 of the 36 resident-monster outcomes and wanders in 1 of the 18 wandering outcomes.
  • Group size on the encounter tables: 1K3.

Figures are for maze level 1 and come straight from the rulebook tables. Deeper levels add strength, agility and reluctance to negotiate (table 6.7).

Play now

In Citadel of Blood

  • The sixth row of the room table: Skeletons 1D3, then the Troll, then Evil Spirits 1D3+2 (columns 3 to 5) in Labirynt Śmierci; Skeletons 1D6, then Wraiths 1D3+2, then the Troll (columns 3 to 5) in Citadel of Blood. All rule differences →

Full rules: 8.0 Monsters, Negotiation, and Bribery· 9.0 Combat· Monster stats table (8.2)

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