Magic items

Rings

Rings are worn and work at once. The two Resistance rings are permanent. The other four let the wearer cast a spell for free once per adventure, so there are no wounds to pay.

Resistance +1

Found in 1 of every 36 magic items.

One more point of resistance against every spell, up to the cap of 5. For a character with resistance 2 it lifts the chance of resisting a spell from 33% to 50%.

  • Raises the wearer's resistance by 1, and a character's resistance can't exceed 5 (rule 14.8).
Chance of resisting a spell, by the wearer's resistance
Resistance 1 2 3 4
Without the item 17% 33% 50% 67%
With the item 33% 50% 67% 83%

Resistance +2

Found in 1 of every 36 magic items.

Two more points of resistance against every spell, up to the cap of 5. For a character with resistance 2 it lifts the chance of resisting a spell from 33% to 67%.

  • Raises the wearer's resistance by 2, and a character's resistance can't exceed 5 (rule 14.8).
Chance of resisting a spell, by the wearer's resistance
Resistance 1 2 3 4
Without the item 17% 33% 50% 67%
With the item 50% 67% 83% 83%

Sleep

Found in 1 of every 36 magic items.

The wearer casts Sleep once per adventure for free, saving the 2 wounds. Save it for the monster you least want to fight.

  • Casts Sleep for free, once per adventure (rule 14.8).
  • The spell: Sleep

Neutralise Poison

Found in 1 of every 36 magic items.

The wearer casts Neutralise Poison once per adventure for free. As with the spell, it has to be cast right after the poisoning.

  • Casts Neutralise Poison for free, once per adventure (rule 14.8).
  • The spell: Neutralise Poison

In Citadel of Blood

Known in Citadel of Blood as Neutralize Poison.

Healing

Found in 1 of every 36 magic items.

The wearer casts Healing once per adventure for free, mending 1K3+1 wounds on someone else. A character with no spells can use it too, but not on themselves.

  • Casts Healing for free, once per adventure (rule 14.8).
  • The spell: Healing

In Citadel of Blood

Known in Citadel of Blood as Heal.

Resurrection

Found in 1 of every 36 magic items.

The wearer casts Resurrection once per adventure for free, where a spellbook would charge 5 wounds. It has to be cast right after the fight in which the character died. The best ring in the table, so guard it.

  • Casts Resurrection for free, once per adventure (rule 14.8).
  • The spell: Resurrection

In Citadel of Blood

Known in Citadel of Blood as Resurrect.

Rules for this kind: 14.0 Treasure· Magic items table (14.9)

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