Magic items
Rings
Rings are worn and work at once. The two Resistance rings are permanent. The other four let the wearer cast a spell for free once per adventure, so there are no wounds to pay.
Resistance +1
Found in 1 of every 36 magic items.
One more point of resistance against every spell, up to the cap of 5. For a character with resistance 2 it lifts the chance of resisting a spell from 33% to 50%.
- Raises the wearer's resistance by 1, and a character's resistance can't exceed 5 (rule 14.8).
| Resistance | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Without the item | 17% | 33% | 50% | 67% |
| With the item | 33% | 50% | 67% | 83% |
Resistance +2
Found in 1 of every 36 magic items.
Two more points of resistance against every spell, up to the cap of 5. For a character with resistance 2 it lifts the chance of resisting a spell from 33% to 67%.
- Raises the wearer's resistance by 2, and a character's resistance can't exceed 5 (rule 14.8).
| Resistance | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Without the item | 17% | 33% | 50% | 67% |
| With the item | 50% | 67% | 83% | 83% |
Sleep
Found in 1 of every 36 magic items.
The wearer casts Sleep once per adventure for free, saving the 2 wounds. Save it for the monster you least want to fight.
- Casts Sleep for free, once per adventure (rule 14.8).
- The spell: Sleep
Neutralise Poison
Found in 1 of every 36 magic items.
The wearer casts Neutralise Poison once per adventure for free. As with the spell, it has to be cast right after the poisoning.
- Casts Neutralise Poison for free, once per adventure (rule 14.8).
- The spell: Neutralise Poison
In Citadel of Blood
Known in Citadel of Blood as Neutralize Poison.
Healing
Found in 1 of every 36 magic items.
The wearer casts Healing once per adventure for free, mending 1K3+1 wounds on someone else. A character with no spells can use it too, but not on themselves.
- Casts Healing for free, once per adventure (rule 14.8).
- The spell: Healing
In Citadel of Blood
Known in Citadel of Blood as Heal.
Resurrection
Found in 1 of every 36 magic items.
The wearer casts Resurrection once per adventure for free, where a spellbook would charge 5 wounds. It has to be cast right after the fight in which the character died. The best ring in the table, so guard it.
- Casts Resurrection for free, once per adventure (rule 14.8).
- The spell: Resurrection
In Citadel of Blood
Known in Citadel of Blood as Resurrect.
Rules for this kind: 14.0 Treasure· Magic items table (14.9)