Magic items

Potions

Potions are identified by drinking them: one character tests the potion and takes its effect, and only enough is left for one more use. A Potion Identification medallion avoids the test and leaves the potion whole, good for two uses. Dexterity is the commonest potion (2 faces in 6), and Poison is the one to fear.

Poison

Found in 1 of every 36 magic items.

Cursed: it harms the character who tests, wears or picks it up.

The character who tests it takes 1K3 wounds, so send someone with strength to spare, or one with a Neutralise Poison medallion or ring. Neutralise Poison cast at once cancels the effect. Once known, a Poison potion has no use, so leave it behind.

  • Deals 1K3 wounds to the character who tests or wears it (2 on average).

Dexterity

Found in 1 of every 18 magic items. Called Agility in the game.

Adds 1K6 agility (3.5 on average) for the next combat only. Agility is added to every attack roll, so drink it just before a hard fight and give it to your best attacker. It is the commonest potion, so you may find several.

  • Adds 1K6 agility for the next combat only (3.5 on average).

In Citadel of Blood

Known in Citadel of Blood as Strength.

Charm (person)

Found in 1 of every 36 magic items.

Drink it to take control of a Black Knight, Warlock, Orc or Troll in the same segment, exactly as with the Charm spell, including the monster's chance to resist. The monster then fights for you until the party leaves the maze.

  • Takes control of a Black Knight, Warlock, Orc or Troll in the same segment, as the Charm spell does (rule 14.5).

In Citadel of Blood

Known in Citadel of Blood as Charm Person.

Charm (monster)

Found in 1 of every 36 magic items.

The same as the Charm (person) potion, for any monster that is not a Black Knight, Warlock, Orc or Troll. Use it on a heavy hitter such as a Minotaur or a Gargoyle.

  • Takes control of any monster that is not a Black Knight, Warlock, Orc or Troll, as the Charm spell does (rule 14.5).

In Citadel of Blood

Known in Citadel of Blood as Charm Monster.

Healing

Found in 1 of every 36 magic items.

Heals 1K6 wounds (3.5 on average), slightly more than the Healing spell and with no cost to a caster. Keep it for a badly wounded character between fights.

  • Heals 1K6 wounds (3.5 on average).

Rules for this kind: 14.0 Treasure· Magic items table (14.9)

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